Objective
What makes this descent worth the risk?
FIELD SIGNAL // CURRENT BUILD
Outpost planning, Vessels, Corrupted, loot decisions, co-op briefings, and extraction rules for ruins that do not owe you the same route twice.

RUN CARD
What makes this descent worth the risk?
What can the Outpost afford to lose?
Which observable condition ends the run?
Before descent
Learn the Outpost-to-Deep-Layers loop, carry only a clear objective, and leave before greed turns the run into a wipe.
02A compact briefing for solo and co-op crews before entering the Deep Layers.
03Reduce simultaneous risks when there is no teammate to cover, carry, or confirm the route.
04Use roles, short callouts, regroup points, and a shared extraction rule in online co-op.

Deep Layers
Use stable rules, visible landmarks, and retreat checks in ruins that are designed to shift.
02Set a return trigger, protect the priority carry, and avoid losing the run to one extra room.
03Evaluate a Vessel by role, cost of failure, crew fit, and current patch instead of a timeless tier label.
04Use silhouette, movement, space, and crew condition to decide whether to engage, bypass, or retreat.
05Choose what deserves limited space by Outpost need, Grinder value, extraction distance, and crew condition.
06Track anchors, transitions, and conditions that survive across generated layouts.

Back at Outpost
Plan furniture, survivors, resources, and upgrades around the bottleneck your last run exposed.
02Compare immediate gold with direct use, progression need, and the cost of replacing an item later.
03Choose the next upgrade from repeated run evidence, current objectives, and patch-aware costs.
04Separate character identity, Outpost role, and verified gameplay effect on the current patch.

Current build

PROCEDURAL WARNING
Map pages on this site separate repeated rules from conditions and one-run examples. Fixed extraction routes are never invented from a single seed.